3/10/2023 0 Comments Don t press the button gameWhen you use your weapon, there are settings to auto lock on enemies or focus the camera toward your targets. Instead of having to repeatedly and quickly press down X to push open a door, you can just hold down the X button. The folks at Naughty Dog made sure there were options abled gamers who enjoy the challenge of button mashing and similar events could still have that, but physically disabled players could turn those features off if needed. Uncharted 4 set a good example of how accessibility should be part of game development. I’m hoping Shadow of the Tomb Raider, coming out this year in September, has accessibility baked in. Rise of the Tomb Raider in 2015 was more of the same. Tomb Raider is one of my beloved franchises, and this frustrating inaccessibility hindered my excitement for the release of that game. Even then, I still needed help fending off a wolf or traversing a cliff in those instances, the combination of button mashing and precise timing was insurmountable. Check out the clip below from my Twitch stream to get an idea of how difficult this mechanic can be.Ģ013’s Tomb Raider is another title that had lots of quick-time events, forcing me to remap the keys multiple times throughout the game and play on the easiest setting. We might revisit this title, but we are less inclined due to the access barrier. We haven’t played since, but I hear there are more quick-time events like this in the game. This was a crappy situation (pun intended) because my boyfriend had to control his character with the PS4 joysticks while awkwardly reaching over to help me out on the keyboard. Ten minutes into the game, my boyfriend and I reached a part where I had to tap a button quickly to remove a toilet from a wall in a prison cell while his character acted as a lookout. It can completely ruin an otherwise fantastic gaming experience, like when you’re constantly fighting off zombies in Telltale’s The Walking Dead: Michonne, for example.Ī recent example of this disappointment was the new game A Way Out by Hazelight Studios, where you and one other friend escape a prison, playing split screen via couch co-op or online. Due to Muscular Dystrophy, I don’t have the strength or stamina needed for this mechanic, and I often rely on someone else to do those parts of a game for me. It has the potential to be exciting if implemented in an accessible way, but it’s rare to come across button mashing that I can complete myself. Button mashing simulates physically difficult situations, making the gamer press a button quickly until a task is complete – which, admittedly, is kind of fun as a disabled person who can’t even lift a phone off the table.
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